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Case studies

Work we have shipped.

Each one below is a build we shipped, what it took to make it, and what it changed. Most started as a single scenario with a single team.

  • Burkan Engineering

    VR fire safety training

    Simulation and training in VR

    We built a VR fire safety program that lets trainees run drills, practise equipment use and sit assessments inside a building that behaves like the real thing.

    • A life-size building modelled to building code, with exits, corridors, stairwells and signage placed where the code puts them.
    • Fire equipment and fixtures modelled to specification, so extinguishers, hose reels, alarms and hydrants look, sit and operate as they do on site.
    • Original recorded audio for alarms, equipment and fire, so trainees hear what they would hear in a real emergency.
  • Tekurious

    AR activities and VR STEM simulations

    3D activities in AR

    We built two learning tracks for Tekurious: marker-based AR activities for young children and VR simulations for senior secondary STEM.

    • Marker-based AR activities where printed cards and worksheets bring 3D models and interactions to life on a phone or tablet.
    • VR simulations for senior secondary STEM topics, letting students run experiments and observe processes from inside the scene.
    • WebXR builds so selected activities run in the browser without an app install.
  • Eduthum

    AR/VR learning platform for classes 6 to 12

    Activities and simulation in VR

    We built Eduthum’s classroom XR platform: STEM simulations in VR, AR topics across classes 6 to 12, built-in assessment, a teacher control panel and a distribution system for content and updates.

    • VR simulations for STEM courses, with students performing and observing experiments inside the scene.
    • AR topics for classes 6 to 12, using both marker-based tracking on printed material and markerless tracking on any surface.
    • Assessments built into each activity, so understanding is checked in the same session it is taught.
  • Mystical Productions

    Unity packages, AR navigation and input layer

    AR and Unity development

    We built reusable Unity tooling for Mystical Productions: game controller packages, an AR navigation module and a device controller layer that handles any peripheral connected to the device.

    • Game controller systems packaged as Unity packages, ready to import into new projects with minimal setup.
    • An AR navigation module that guides users through physical spaces with on-screen paths and markers.
    • A device controller script that detects and maps peripherals connected to the device, covering gamepads, Bluetooth controllers, phones used as controllers, keyboards and VR controllers, behind one consistent input interface.
  • Mahhayatrah

    Mythology in AR, VR and 360 video

    Simulations in AR and VR

    We brought Indian mythology into immersive formats for Mahhayatrah: AR scenes from tales like the Ramayana, a VR film, an interactive XR story and 360 videos.

    • AR scenes that place characters and moments from the Ramayana and other tales into the viewer’s own surroundings.
    • A VR movie that puts the viewer at the centre of the story as it plays out around them.
    • An interactive XR story where the viewer’s choices and actions move the narrative forward.
  • Snoobz

    3D platformer and AR product catalogue

    Game development and AR commerce

    We built two things for Snoobz: a 3D platformer game and an AR product catalogue that shows products at real size in the customer’s space.

    • A 3D platformer in Unity, covering character movement, level design, collectibles and game progression.
    • An AR product catalogue where customers scan a marker or a surface and see products as 3D models they can place, rotate and inspect.
    • Product models built in Blender and tuned for mobile performance.
  • Prozpekt

    Browser-based virtual try-on

    Virtual try-on

    We built a virtual try-on experience for Prozpekt that runs in the browser, so shoppers can see a product on themselves without installing an app.

    • A WebXR try-on experience that tracks the shopper through their camera and fits the product to them in real time.
    • Product models built in Blender and optimised to load quickly over mobile networks.
    • A setup that drops into existing web pages, so try-on sits next to the product rather than in a separate app.
  • Charansparsh Foundation

    VR road safety activity

    Social impact training in VR

    We built a VR road safety activity for Charansparsh Foundation that teaches safe road behaviour by letting people practise it in traffic that cannot hurt them.

    • A VR street environment with roads, crossings, signals and moving traffic.
    • Guided tasks such as crossing at the right time, reading signals and judging vehicle movement, with feedback when a participant makes an unsafe choice.
    • Assets modelled in Blender and a build designed for use at outreach sessions and awareness drives.