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All case studies

Tekurious

AR activities and VR STEM simulations

3D activities in AR

We built two learning tracks for Tekurious: marker-based AR activities for young children and VR simulations for senior secondary STEM.

Tech

  • Unity
  • Blender
  • Vuforia
  • ARCore
  • WebXR
  • Unity Cloud

Challenge

Tekurious needed content that worked at both ends of school: something tactile and playful for children, and something rigorous enough to show senior secondary students concepts that are hard to see in a textbook or a school lab.

Result

One content platform covers early learners and senior students, across mobile AR, VR headsets and the browser.

What we built

  • Marker-based AR activities where printed cards and worksheets bring 3D models and interactions to life on a phone or tablet.
  • VR simulations for senior secondary STEM topics, letting students run experiments and observe processes from inside the scene.
  • WebXR builds so selected activities run in the browser without an app install.
  • Shared asset pipeline in Blender and content updates through Unity Cloud, so new activities ship without rebuilding the apps.