All case studies
Tekurious
AR activities and VR STEM simulations
3D activities in AR
We built two learning tracks for Tekurious: marker-based AR activities for young children and VR simulations for senior secondary STEM.
Tech
- Unity
- Blender
- Vuforia
- ARCore
- WebXR
- Unity Cloud
Challenge
Tekurious needed content that worked at both ends of school: something tactile and playful for children, and something rigorous enough to show senior secondary students concepts that are hard to see in a textbook or a school lab.
Result
One content platform covers early learners and senior students, across mobile AR, VR headsets and the browser.
What we built
- Marker-based AR activities where printed cards and worksheets bring 3D models and interactions to life on a phone or tablet.
- VR simulations for senior secondary STEM topics, letting students run experiments and observe processes from inside the scene.
- WebXR builds so selected activities run in the browser without an app install.
- Shared asset pipeline in Blender and content updates through Unity Cloud, so new activities ship without rebuilding the apps.