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AR / VR simulation studio

Practice the job before it’s real.

Baezel builds AR and VR simulations for industrial training, and immersive experiences for venues, museums and brands. Your people rehearse dangerous, expensive or rare procedures as often as they need, and every session is measured.

Illustrative scenario

Ships to
  • Meta Quest
  • Apple Vision Pro
  • HoloLens
  • PC VR
  • iOS & Android AR
  • Android XR
  • PICO
  • WebXR
  • Ajnalens
Built with
  • Unity
  • Unreal Engine
  • Three.js / WebXR
  • 2D/3D authored assets

What we build

Two kinds of simulation, one studio.

Training sims are judged on whether people perform better on the job. Entertainment is judged on whether people come back. We build for both, with the same engine work underneath.

Industrial training

For work where mistakes cost money or lives

Plants, construction sites, fleets, utilities and hospitals.

  • Equipment operationCranes, forklifts, CNC and process machinery
  • Safety drillsFire response, confined space, working at height, lockout/tagout
  • MaintenanceAR step-by-step overlays on the real machine
  • Clinical skillsProcedures, triage and first response
  • DrivingDriver training and road-safety awareness
  • Role-playCustomer and team conversations with AI characters

Immersive entertainment

For audiences who want to be inside the story

Venues, museums, events, studios and brands.

  • LBE attractionsFree-roam arenas and location-based VR rides
  • Museums & heritageReconstructed sites and exhibition experiences
  • Brand activationsAR at launches, stores and live events
  • Multiplayer VRCo-located and online games
  • Virtual toursWalkthroughs for real estate and tourism
  • Mixed realityStories that play out in the room you’re standing in

Why simulate

The drill you can run a hundred times.

Hands-on training is the gold standard, and it’s also the part that is hardest to schedule, most expensive to repeat and impossible to run for the emergencies that matter most.

FactorClassroom or on-site drillBaezel simulation
Risk to trainee and equipmentRealNone
Cost of one more repetitionDowntime, consumables and instructor hoursClose to zero once built
Rare and emergency scenariosHard or unsafe to stageOn demand, with faults injected mid-task
What you know about each traineeThe instructor’s notesEvery action, decision and error, timestamped
Where it happensWhere the equipment isAnywhere a headset or phone is

Inside every build

Engineering that holds up in front of your trainers.

Your subject-matter experts will spot a wrong valve or a lazy animation in seconds. These are the parts we build in from the start.

PHYS

Physics that feels right

Weight, torque, collisions and tool contact tuned with your operators until they stop correcting us.

SCN

Scenario engine

Branching steps, timed faults and randomized conditions, so no two runs play out the same way.

OPS

Instructor console

Launch sessions, watch trainees live and trigger events from a laptop or tablet.

LMS

Assessment and reporting

Scores, step timings and error logs sent over SCORM or xAPI to the LMS you already run.

TWIN

Built from your site

Environments and equipment modelled from CAD, BIM, photogrammetry and site scans.

AI

Characters that listen

Coworkers, patients and customers who respond to what the trainee actually says.

How a project runs

From the shop floor to the headset.

  1. Task analysis

    We sit with your trainers and operators and break the job into steps, decisions and failure points.

  2. Graybox prototype

    A playable, untextured version goes into the headset early, so experts correct the procedure before any art is made.

  3. Production

    Environments, interactions, audio, localization and the assessment logic behind every step.

  4. Rollout

    Device setup and fleet management, trainer onboarding and LMS hookup.

  5. Measure and extend

    Session data shows where people struggle. New scenarios go where they’ll make a difference.

Working with us

Start with one scenario.

Most teams begin with a pilot on a single high-value task, test it with a real cohort, then expand.

Prove it

Pilot simulation

One scenario on one device, built to show results before you commit to a program.

  • Task analysis with your SMEs
  • Single-scenario build
  • Trainee scoring and a results report

Scale it

Training program

A multi-module curriculum your trainers run and your L&D team can measure.

  • Scenario library with fault injection
  • Instructor console
  • SCORM / xAPI and LMS integration
  • Device fleet setup and support

Show it

Experience build

An entertainment or brand experience for a venue, event or exhibition, from concept to opening day.

  • Concept and story design
  • Single or multiplayer builds
  • On-site install and operator training

Teams we’ve shipped for

Most of these started as a single scenario, tested with one team, and grew from there. The rest are venue and brand work on the same engine.

Start a project

Have a procedure that’s expensive to get wrong?

Tell us the task, the equipment and who needs to learn it. We’ll reply within one business day with how we would simulate it.

Studio
New Delhi, India
Baezel Interactive | AR/VR training & simulations