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Eduthum

AR/VR learning platform for classes 6 to 12

Activities and simulation in VR

We built Eduthum’s classroom XR platform: STEM simulations in VR, AR topics across classes 6 to 12, built-in assessment, a teacher control panel and a distribution system for content and updates.

Tech

  • Unity
  • Blender
  • Vuforia
  • ARCore
  • S3
  • WebXR

Challenge

Running XR in schools is as much an operations problem as a content one. Devices are shared, bandwidth is limited, teachers need control over what students see, and content has to stay current across many classrooms.

Result

Schools get a complete XR classroom setup that teachers can run themselves, with content that stays up to date across every device.

What we built

  • VR simulations for STEM courses, with students performing and observing experiments inside the scene.
  • AR topics for classes 6 to 12, using both marker-based tracking on printed material and markerless tracking on any surface.
  • Assessments built into each activity, so understanding is checked in the same session it is taught.
  • A teacher control panel to choose activities, run sessions and review how students performed.
  • A distributed delivery system on S3 for content packages and over-the-air updates, so devices download only the topics they need and pick up fixes without a full reinstall.
  • WebXR access for activities that need to run in a browser.