All case studies
Eduthum
AR/VR learning platform for classes 6 to 12
Activities and simulation in VR
We built Eduthum’s classroom XR platform: STEM simulations in VR, AR topics across classes 6 to 12, built-in assessment, a teacher control panel and a distribution system for content and updates.
Tech
- Unity
- Blender
- Vuforia
- ARCore
- S3
- WebXR
Challenge
Running XR in schools is as much an operations problem as a content one. Devices are shared, bandwidth is limited, teachers need control over what students see, and content has to stay current across many classrooms.
Result
Schools get a complete XR classroom setup that teachers can run themselves, with content that stays up to date across every device.
What we built
- VR simulations for STEM courses, with students performing and observing experiments inside the scene.
- AR topics for classes 6 to 12, using both marker-based tracking on printed material and markerless tracking on any surface.
- Assessments built into each activity, so understanding is checked in the same session it is taught.
- A teacher control panel to choose activities, run sessions and review how students performed.
- A distributed delivery system on S3 for content packages and over-the-air updates, so devices download only the topics they need and pick up fixes without a full reinstall.
- WebXR access for activities that need to run in a browser.